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Two characters, Kensou and Brian, fall victim to this bug in such a way that simply buffering an A strength fireball immediately as the super is ending will be unblockable as it reaches them. There is a certain point in his fireball's hitbox where it cannot be blocked if it covers the opponent's sprite in a specific place as they are getting up. Although the bug has to do with his fireball, the most practical setup is from this super, so I'll put this here. It is important to cover a certain bug here. MAX version is completely invincible, but comes out slower and does more damage. Has (great) upper-body invincibility, and thus can be used as a reversal, or even better as an anti-air. Meaty, cross up, ambiguous roll, high/low, etc.Ĭ version travels further. On top of all that, they slam the opponent and allow for you to set up whatever wakeup games you want. You can even use it to combo raw from a very far hyperhop D over a fireball. Or a pressure move after a blocked fireball. Generally the only hit of these that you should even do without confirming is the 1st hit of the A version (and in rare cases the first hit of the C version), anything beyond that and you're asking for trouble from a good player. The C version can go under some moves, like Athena/Kensou-height fireballs, and even some CD counters.
The king of fighters 98 series#
All 3 hits of both versions are punishable to some extent, but you can always continue/stop the series to make your opponent guess.
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It can even punish itself (on any of the three hits). If something is punishable at all, this move can punish it. A version is the fastest, most versatile punisher in the game. Of course, this is Iori's main combo tool. You can get by playing Iori with low execution stills, but he get a whole lot better when you can combo into super consistently, at least for punishing or from his command grab.
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He's probably the best choice for a battery/anchor in the game (good thing he can only be one of those at a time). He can be a battery, he can be a user, and he can be an anchor. He can mix up, cross up, turtle up, pressure, bait, move, space, zone, run away, and bake a cake. He has awesome damage, can stun you in 2 combos, a great attack/throw game, a great high/low game, arguably the best (through certainly the easiest to use) crossup in the game, the best punisher in the game, the best invincible DP in the game, one of the best invincible supers in the game, the best fireball in the game, the best CD counter bait in the game, and the best backdash in the game. There's no need to tell you what he can do, because he can do everything, but I'll do it anyway.
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